(c) 2019 -

Project: Ge3D Engine

Ge3D Changes:

02. September 2019 - Ice Age?
It has been a while since I've added the last code lines to the Ge3D Engine. I plan to return to this project in 2020 and I'm looking forward to improve a lot of features within the engine.
Although there is still a lot of work to do, I will release a public version of the engine (still in alpha/beta), so other developers will be able to use the engine already in their own projects.
New planned features are: *.pcx Image File Format Support (8-24bit) and *.md3 Quake 3 Model Support.

Currently, I'm working on a 3D Game Engine for Windows and iOS. It's called Ge3D, which reads it as "Getreide" in German.

I actually started this project some years ago as a 2D Engine, but as time passed by and progress continued, I've decided to step into the third dimension.

Please be patient as the ever improving technology behind it, will finally conclude in an action packed adventure game based on another project I started back in 2014.

General Features

  • Completely written in C/C++
  • OpenGL / GLSL
  • Multisampling
  • Normal Mapping / Specular Mapping
  • Real-Time Shadow Mapping
  • Multiple Colored Lighting Effects
  • Water Rendering with Reflection & Refraction
  • Model Support: *.obj, *.mdl, *.md2
  • Support for Quake 3 BSP
  • Support BSP Lightmaps & Lightvolumes
  • Weather and Particle Effects
  • Gravity & Collision
  • Joystick Support
  • DirectSound Engine
  • Own Game Data Fileformat (*.gem)
  • Support for 8-32bit BMP and TGA File Format (PNG on iOS)
  • No usage of 3rd-Party Libraries like GLUT or GLEW

  • Tech Demos

    Please note: These Screenshots have nothing to do with the actual Game Development and are only Tech Demos.

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